A 3D-TV Approach Using Depth-Image-Based Rendering (DIBR)

نویسنده

  • CHRISTOPH FEHN
چکیده

This paper will present details of a system that allows for an evolutionary introduction of depth perception into the existing 2D digital TV framework. The work is part of the European Information Society Technologies (IST) project “Advanced Three-Dimensional Television System Technologies” (ATTEST), an activity, where industries, research centers and universities have joined forces to design a backwards-compatible, flexible and modular broadcast 3D-TV system [1]. In contrast to former proposals, which often relied on the basic concept of “stereoscopic” video, this new idea is based on a more flexible joint transmission of monoscopic video and associated per-pixel depth information. From this data representation, one or more “virtual” views of the 3D scene can then be synthesized in real-time at the receiver side by means of so-called depthimage-based rendering (DIBR) techniques. This paper (a) highlights the advantages of this new approach on 3DTV and (b) develops an efficient algorithm for the generation of “virtual” 3D views that can be reproduced on any stereoscopicor autostereoscopic 3D-TV display.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Implementation of Real-Time 3D Image Generation System

The existing method of creating a stereoscopy image creates left viewpoint and right viewpoint images by shooting one object with two lenses at a certain distance. However, in the case of 3-D TV transmission using a stereoscopy camera, both the left viewpoint and right viewpoint images need to be transmitted simultaneously, which places a large burden on the bandwidth. Various and more effectiv...

متن کامل

Real-Time Depth-Image-Based Rendering for 3DTV Using OpenCL

This paper proposes a real-time (performance of at least 30 fps for full-HD video) Depth-Image-based Rendering (DIBR) approach for stereoscopic 3DTV using OpenCL. Many stereoscopic 3DTV, multi-view, and Free-viewpoint TV (FTV) technologies have been based on DIBR, aiming at saving bandwidth, and to allow for user adaptation in the client-side. Unlike related work, this paper uses OpenCL for all...

متن کامل

Three - Dimensional Propagation Algorithm

Depth image based rendering (DIBR) is the process of synthesizing new “virtual” views from a set of “real” views which include color and depth images. Because of its photorealism and less stringent computational requirement, DIBR has many applications such as 3D TV, remote reality, and video conferencing, and has become one of the hot research areas in visual computing in recent years. Since th...

متن کامل

Joint Projection Filling method for occlusion handling in Depth-Image-Based Rendering

This paper addresses the disocclusion problem which may occur when using Depth-Image-Based Rendering (DIBR) techniques in 3DTV and Free-Viewpoint TV applications. A new DIBR technique is proposed, which combines three methods: a Joint Projection Filling (JPF) method to handle disocclusions in synthesized depth maps; a backward projection to synthesize virtual views; and a full-Z depth-aided inp...

متن کامل

An overview of free viewpoint Depth-Image-Based Rendering (DIBR)

3D Video has caught enormous attention in consumer market due to the progress in technical maturity of 3D displays, digital video broadcasts and computer vision algorithms. Video-plus-depth representation makes the concept of free viewpoint video feasible allowing the user to freely navigate within real world visual scenes. In this paper, we review the existing methodologies and 3D video proces...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2003